Answer by FLASHDENMARK
Why don't you ask the user what language he prefers and then do something like this: if(English) //Draw GUIs and stuff in English else if(Spanish) //Draw GUIs and stuff in Spanish. Very simple system,...
View ArticleAnswer by drigobarros
The best solution I found: [http://u3d.as/content/rodrigo-barros/my-menu][1] [1]: http://u3d.as/content/rodrigo-barros/my-menu
View ArticleAnswer by Tuboy-Thers
Hey guys, this is how to make a multilanguage system, nice explained everything and also shown how to use : https://www.youtube.com/watch?v=Py09NvybaXc :)
View ArticleAnswer by tomekkie2
You could also define the GUI strings as arrays. Like: private int lang = 0; private string[] Open = {"Open","Open","Öffnen","Åbn","açık\ndosya","Открыть\nфайл"}; Then in OnGUI function use the array...
View ArticleAnswer by Dacke
int lang = 0; //Insert in array number of langages and number of words in array string[,] names = new string[4, 4] { {"New Game","Score","Options","Exit"}, //English { "Nova Igra", "Poeni", "Opcije",...
View ArticleAnswer by StarCmd
Also you can read http://forum.unity3d.com/threads/add-multiple-language-support-to-your-unity-projects.206271/
View ArticleAnswer by Kiel369
If you search asset store, you can find this great package I use myself. It's crossplatform, designed for the new ui, almost fully automated and uses XML just like Android's strings.xml:...
View ArticleAnswer by ditzel
Hi, I use this super simple class for all my projects: [I18n.cs][1] [1]: https://gist.github.com/ditzel/2546768f28df7ca664de4a8dfbbfc778
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