Quantcast
Channel: Answers for "How to make a game in multi-languages version?"
Browsing all 16 articles
Browse latest View live

Answer by OrangeLightning

Why don't you ask the user what language he prefers and then do something like this: if(English) //Draw GUIs and stuff in English else if(Spanish) //Draw GUIs and stuff in Spanish. Very simple system,...

View Article



Answer by drigobarros

The best solution I found: [http://u3d.as/content/rodrigo-barros/my-menu][1] [1]: http://u3d.as/content/rodrigo-barros/my-menu

View Article

Answer by Tuboy Thers

Hey guys, this is how to make a multilanguage system, nice explained everything and also shown how to use : https://www.youtube.com/watch?v=Py09NvybaXc :)

View Article

Answer by tomekkie2

You could also define the GUI strings as arrays. Like: private int lang = 0; private string[] Open = {"Open","Open","Öffnen","Åbn","açık\ndosya","Открыть\nфайл"}; Then in OnGUI function use the array...

View Article

Answer by Dacke

int lang = 0; //Insert in array number of langages and number of words in array string[,] names = new string[4, 4] { {"New Game","Score","Options","Exit"}, //English { "Nova Igra", "Poeni", "Opcije",...

View Article


Answer by StarCmd

Also you can read http://forum.unity3d.com/threads/add-multiple-language-support-to-your-unity-projects.206271/

View Article

Answer by Kiel369

If you search asset store, you can find this great package I use myself. It's crossplatform, designed for the new ui, almost fully automated and uses XML just like Android's strings.xml:...

View Article

Answer by Rodiaz89

If it's not too much content you can create a scriptableObject and add all the variables you need to translate, after that you just create an instance of the scriptable object in the project for each...

View Article


Answer by FLASHDENMARK

Why don't you ask the user what language he prefers and then do something like this: if(English) //Draw GUIs and stuff in English else if(Spanish) //Draw GUIs and stuff in Spanish. Very simple system,...

View Article


Answer by drigobarros

The best solution I found: [http://u3d.as/content/rodrigo-barros/my-menu][1] [1]: http://u3d.as/content/rodrigo-barros/my-menu

View Article

Answer by Tuboy-Thers

Hey guys, this is how to make a multilanguage system, nice explained everything and also shown how to use : https://www.youtube.com/watch?v=Py09NvybaXc :)

View Article

Answer by tomekkie2

You could also define the GUI strings as arrays. Like: private int lang = 0; private string[] Open = {"Open","Open","Öffnen","Åbn","açık\ndosya","Открыть\nфайл"}; Then in OnGUI function use the array...

View Article

Answer by Dacke

int lang = 0; //Insert in array number of langages and number of words in array string[,] names = new string[4, 4] { {"New Game","Score","Options","Exit"}, //English { "Nova Igra", "Poeni", "Opcije",...

View Article


Answer by StarCmd

Also you can read http://forum.unity3d.com/threads/add-multiple-language-support-to-your-unity-projects.206271/

View Article

Answer by Kiel369

If you search asset store, you can find this great package I use myself. It's crossplatform, designed for the new ui, almost fully automated and uses XML just like Android's strings.xml:...

View Article


Answer by ditzel

Hi, I use this super simple class for all my projects: [I18n.cs][1] [1]: https://gist.github.com/ditzel/2546768f28df7ca664de4a8dfbbfc778

View Article
Browsing all 16 articles
Browse latest View live




Latest Images